Campañas |
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IO MD DE IL HT LW A liberdade RN CdL FON oMdT AOdW AGdS uCsdI BoAS |
Era |
Idh P |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.
Notas especiais: a unidade ten ataques máxicos, que sempre teñen unha alta probabilidade de acadar ao opoñente.
Avanza dende: | |
---|---|
Avanza a: | Sirénida sacerdotisa Sirénida encantadora |
Custo: | 19 |
Vida: | 27 |
Movemento: | 6 |
Exp.: | 50 |
Nivel: | 1 |
Aliñación: | legal |
ID | Mermaid Initiate |
Habilidades: |
bastón impacto | 7 - 1 corpo a corpo | ||
chorro de auga impacto | 8 - 2 a distancia | máxico |
Resistencias: | |
---|---|
folla | 0% |
perforación | 0% |
impacto | 0% |
lume | 0% |
frío | 20% |
arcano | 0% |
Terreo | Custo de movemento | Defensa |
---|---|---|
Area | 2 | 30% |
Arrecife costeiro | 2 | 70% |
Auga profunda | 1 | 50% |
Auga superficial | 1 | 60% |
Bosque | 5 | 30% |
Braña | 1 | 60% |
Castelo | 1 | 40% |
Chaira | 2 | 30% |
Colonia de cogomelos | 3 | 20% |
Conxelado | 2 | 30% |
Cova | 3 | 20% |
Infranqueable | - | 0% |
Intransitable | - | 0% |
Montañas | - | 0% |
Outeiros | 5 | 30% |
Vila | 1 | 40% |